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Warhammer 40k assault cannon
Warhammer 40k assault cannon












The ass cannon in contrast will do a consistent 2-3 wounds. If the Razorback benefits from a reroll aura of some kind as well it only gets even better.Īgainst a Rhino-equivalent vehicle (T7 3+ save multi-wound) the las-plas scores on average 1 wound at long range if it hasn't moved which will either be D6 or 2 dam depending on which gun hits.

warhammer 40k assault cannon

6 hits, 4 wounds, 2 failed saves.Īss cannon in general fares worse against TEQs and Primaris if you move, because of the 2 wounds - but if the razorback stays still it jumps to 3 MEQs on average (so has the potential to do better than the absolute best case for the las-plas). Twin assault cannon will net you the same or better on average against MEQs at long range, even if you move. In terms of las-plas, you can kill 3 MEQs (or TEQs if you supercharge) a turn, maximum, unless you are in rapid fire range in which case the best case jumps to 5 MEQs killed - and more likely you will only kill 1 or 2.














Warhammer 40k assault cannon